Rapid eLearning
Adapting the ADDIE model for Rapid eLearning requires streamlining the process and taking into account the design elements already available in templates.
Examples will use the topic of my Dick & Carey model podcast: learning to shoot (and make) a basket in basketball.
Analysis
ADDIE Action Steps:
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Plan Lessons
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Communicate Value of Experience
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Create Storyboard
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Create Exercises
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Create Content
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Select Media
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Create Prototype
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Test Prototype
Rapid Resolution:
The steps in this phase of ADDIE remain largely the same. The designer works with the subject matter expert (SME) to determine the purpose of learning, learning goals, and timeline, as well as skill improvements and the desired outcome. Because the SME is part of the process, these determinations should be made fairly quickly and easily without truncating the process much.
Example of ADDIE in Rapid eLearning:
In this stage of Rapid eLearning, the designer and SME will determine:
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Purpose: Why learn to shoot a basketball?
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Target Skill/Desired Outcome: Successfully make X (number) of baskets.
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Target Audience: Who is learning to shoot a basketball?
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Pedagogical Considerations: What skills are they bringing to the table?
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Timeline: When does the learning experience need to go live?
Design
ADDIE Action Steps:
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Plan Lessons
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Communicate Value of Experience
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Create Storyboard
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Design Assessments
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Create Exercises
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Create Content
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Select Media
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Create Prototype
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Test Prototype
Rapid Resolution:
The ADDIE process undergoes heavier streamlining beginning at this phase. Because many of the design elements are built into the templates the designer will use, the designer can look at available plugins, content, and media to design the learning experience without having to build it from the ground up. The one item that should never be cut is communicating the value of the learning experience, as this helps learners feel vested in their education.
Example of ADDIE in Rapid eLearning:
In this stage of Rapid eLearning, the designer will:
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Choose the eLearning platform (if necessary/possible):
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Choose the eLearning platform that best meets the needs of your program.
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Once chosen (or determined by a preexisting relationship with the client), choose the template that best suits the learning experience as designed.
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If multiple eLearning template options are available on your chosen platform, choose the template that best suits the content determined in the previous phase.
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Opt for a template that is attractive and engaging or allows for you to input additional graphics, make font choices, etc., to ensure learner engagement.
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Communicate the Value of the Learning Experience: Tell learners why this skill is valuable to them.
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Create Storyboard: This can be shaved down to an outline (with as much detail as deemed necessary).
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Design Assessments: You may be able to rely on the template to provide some quick formative or summative assessment options; authentic assessments or those unavailable inside the template will need to be created. Rubrics should also be made during this step.
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Create Exercises: Design the scaffolding to build the skills needed to complete the assessments through learner-directed exercises.
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Create Content/Select Media: Determine what the templates allow for and create content accordingly, including any educational graphics or texts. Prioritize Creative Commons licensing to find existing media.
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Create Prototype: Walk through the program and compare it to the outline to find any holes or missing items.
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Test Prototype: Can be done in the next step.
Develop
ADDIE Action Steps:
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Choose Engaging Graphic Design Elements
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Add Graphics
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Ensure Course Appeals to Learners
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Edit and Proofread Thoroughly
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Test the Course Thoroughly
Rapid Resolution:
One of the most time-consuming elements of the instructional design process is graphic design. Because of the templates eLearning platforms offer, this is already done! The exception is additional graphics inserted for educational purposes (chosen in the previous phase) or for asthetic purposes.
Example of ADDIE in Rapid eLearning:
In this stage of Rapid eLearning, the designer will:
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The following ADDIE steps are combined by working within the template to create engaging visual design using available colors, fonts, and graphics.
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Choose Engaging Graphic Design Elements
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Add Graphics
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Ensure Course Appeals to Learners
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Edit and Proofread Thoroughly: Ensure the copy is clean and direct, leaving no room for misinterpretation through faulty wording.
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Test the Course Thoroughly: This is the time to bring in another set of eyes, be it the collaborating SME or another colleague, to ensure the course is complete and meets the instructional goals set out in the ANALYSIS phase and all links and content function correctly.
Implement
ADDIE Action Steps:
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Pilot Group to Test Course
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Roll Out Finished Product
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Monitor for Issues
Rapid Resolution:
The program is done and ready to reach the hands of learners! Because the turnaround time on Rapid eLearning is, well, rapid, pilot groups may not be possible. For this reason, ensure the last step in the DEVELOP phase includes additional qualified reviewers.
Example of ADDIE in Rapid eLearning:
In this stage of Rapid eLearning, the designer will:
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Roll Out Finished Product: The learning experience goes live!
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Monitor for Issues: Pay attention to user feedback, especially any links or content that don't click through or function properly.
Evaluate
ADDIE Action Steps:
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Ensure Goals are Met
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Identify Gaps in Learner Knowledge
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Improve Course
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Learner Feedback
Rapid Resolution:
Once the learning experience is live and in the hands of learners, the designer should be made aware of any learning feedback that can be improved immediately, such as broken links or missing information.
Example of ADDIE in Rapid eLearning:
In this stage of Rapid eLearning, the designer will:
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Ensure Goals from ANALYSIS Phase Were Met: The designer can review the finished course and compare it to the initial learning goals. Using this information, the designer can evaluate their own design process and note improvements for the next project.
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Identify Gaps in Learner Knowledge: If many learners aren't passing a multiple-choice formative assessment, determine if the assessment is asking for information the learners weren't given, if that information is unclear or difficult to find, or if another similar mistake was made.
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Learner Feedback/Improve Course: To the best of their ability, the designer should use learner feedback to fix broken links, other inoperative media, or other items users find unclear or difficult to use.
